I'm
Thorgeir
Karlsson.
MSc Computer science.
Hi, my name is Þorgeir Auðunn Karlsson.
I am passionate about computer science, teaching, and learning new tech. I aspire to work on challenging and intriguing projects that have a positive impact on people.
I am a proud dad, practice water polo, enjoy occasional dnd and video games.
Download resume
Projects
Starborne
An MMORTS 4X strategy game set in space.
Box Island
Award-winning coding. A fun logical puzzle game that teaches children the fundamentals of coding.
REX-Diagnostics
A Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.
Predicting Epidemics
Improving epidemic surveillance with passively collected cellphone metadata as a near real-time source of behavioral markers, linking individuals’ phone data with verified diagnosis data.
Experience
-
2022–Present
Solid Clouds
Chief Technology Officer
Lead the technology organisation at Solid Clouds, an Icelandic game studio, overseeing engineering strategy and technical direction across all titles.
-
2021–Present
Montessori.is
Co-Founder
Co-founded Montessori.is, a family-run Icelandic online store offering quality wooden toys and furniture for children, inspired by Montessori pedagogy.
-
2018–Present
Starborne
Tech Lead
Lead the tech team behind Starborne, an MMORTS 4X strategy game set in space.
-
2017–2018
Emory University
Research scholar
CDR Project: Applying deep learning to predict epidemic outbreaks through cellphone metadata.
Atlanta, GA
-
2016–2018
MSc Computer Science
Reykjavik University
Honors: Alan Turing Scholarship
Independent study: Applied deep learning on predicting general game playing agents’ actions.
-
2015–2017
Box Island
Tech Lead & Co-Founder
The technical lead is responsible for all technical decisions and heads all programming efforts. Development of video games requires interdisciplinary work. As the technical lead, my work is focused on software development and integrating different fields into the game.
-
2012–2018
Teaching Assistant
- Software Design and Implementation 2018
- Programming Languages 2017
- Object Oriented Programing in C++ 2017
- Programming Languages 2015
- Compilers 2014
- Introduction to Machine Learning 2014
- Databases 2014
- Programming Languages 2014
- Algorithms 2013
- Web-Programming 2013
- Programming 2012
-
2014–Present
REX-Diagnostics
I created a Unity extension that enables expression evaluation at runtime to facilitate testing and debugging.
-
2011–2014
BSc Computer Science
Reykjavik University
Honors: Dean’s List & Freshman’s grant
My final project was to create a general-purpose roleplaying rule set that spans many different roleplaying realms. I also took a 16 ECTS independent project to create an AI that could play any game built on this general ruleset.
-
2011–2013
Íslandsbanki
Software Developer
Worked on maintaining and supporting existing internal platforms within the company. I worked for four months during the summer, May to August, and in December during the holiday.
-
2008–2011
Technical College of Reykjavík
Computer Study Programme
Graduated with first-class honors
Contact
Don’t hesitate to send me a message. I would be glad to hear from you!